About

Experienced freelance 3D artist skilled in Houdini, Blender, Nuke, Substance Designer and Python. Holds a Master’s in Digital Effects from Bournemouth University, specializing in simulations, procedural modelling, and materials. Passionate about sharing 3D graphics knowledge through my YouTube channel, Just 3D Things. Background in mechanical engineering with a focus on robotics and machine learning during bachelor’s studies.

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Work experience

Publications

Implementation of Single Camera Markerless Facial Motion Capture using Blendshapes

2021 IEEE International Conference on Computation System and Information Technology for Sustainable Solutions (CSITSS) ยท Jan 25, 2022

Used the inter-landmark distances from facial landmark detectors as facial motion tracking data. This data is used to drive the weights of blendshapes, thereby mimicking the expression of the actor. Orientation invariant facial motion capture was explored.

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